Tiers Explained
- SS: Will remain top tier/meta for a significant length of time. Has standout features such as high speciality priority or a strong gold skill that mean it provides significant and consistent good results in career training scenarios. Cards in this tier may also provide secondary stat bonuses (e.g. Kitasan Black also has a power bonus) which allows for more stat gain.
- S: Has a good mix of stats/bonuses, providing a solid foundation for career training. May later fall out of meta/be outclassed by future card releases but will likely see use for a while. This tier is seperated from SS tier due to the fact that the cards may not have anything very unique or standout about them.
- A/B: Cards in these tiers may be lacking certain features, or have lower bonuses than cards in the tier above - meaning they provide less stats or benefits during career training. However, they often still have decent features like a solid specialty priority, mix of skills and race bonus. They are still very much usable in career scenarios if S or SS cards are not available, and can still provide good stat boosts that allow your trainee to perform well.
- C/D/E: Cards in these tiers are often completely lacking a significant stat like specialty priority or race bonus, meaning they are a worse option than cards in the tiers above and will provide less stat gain. They may also just be outclassed by cards with higher stats and bonuses. While they can still be used, it will be more difficult to clear a scenario with these as they provide less stat gain.
Card Image | Card Name | 0LB | 2LB | MLB | Notes |
---|---|---|---|---|---|
Air Shakur (SSR) 【7 More Centimeters】 | N/A | N/A | D | While this card has an Initial Friendship Gauge of 35, the complete lack of Specialty Priority and Race Bonus hurt this card. | |
Fine Motion (SSR) 【Wave of Gratitude】 | D | A | S | FM has all the makings of a strong Wit card, providing an initial Wit bonus, Specialty Priority, and a decent Gold Skill for Pace Chasers. At MLB, FM gains an additional Mood effect and a 10% Race bonus, providing even more stats. | |
Daiwa Scarlet (SR) 【Nothing Hard Work Can't Solve!】 | E | D | A | Truly stands out with MLB—5% Race Bonus, Wit Bonus, 35 Friendship Gauge, and a hefty 50 Specialty Priority is nothing to scoff at. While the lack of a Training Bonus can be concerning, her Mood Effect and Hint Frequency make up for it. | |
Fuji Kiseki (SR) 【Well, Look Who's Home】 | N/A | N/A | D | Despite having solid stats, she falls short compared to other SR Wit cards, even at MLB. While she’s a viable option, there are more effective choices available. Her high Skill Hint Rate is a plus, but lacks variety making this less impactful. | |
Ikuno Dictus (SR) 【Never Skip Warm-Ups】 | N/A | D | A | Share several similarities with the other SR Wit cards, the main difference being the additional Skill Point Bonus at MLB and 55 Specialty Priority. | |
Marvelous Sunday (SR) 【A Marvelous ☆ Plan】 | E | C | A | Similar to the rest of the SR Wit cards, this has 50 Specialty Priority, making it a common sight during Wit trainings. What sets this card apart is the 10% Race Bonus, which is higher than most SR Wit cards, and a hefty 40 initial Wit provided at the start of the Career. | |
Matikanefukukitaru (SR) 【Fate's Forecast】 | E | C | B | With MLB, this card provides Wit Bonus and restores a decent chunk of energy. It also has a 40 initial Friendship Gauge, drastically reducing the time needed to reach rainbows. | |
Mejiro Dober (SR) 【Ignore the Stares】 | N/A | D | C | On paper, an 40 Initial Wit and 15% training bonus is an amazing effect. Unfortunately, this card has no Specialty Rate making it difficult to proc this effect. | |
Agnes Tachyon (SR) | N/A | N/A | A | This medium-distance card performs poorly without MLB, as key effects like the Wit Bonus and 50 Specialty Priority are locked behind it. At MLB, its abilities also receive notable upgrades, such as an increase in Race Bonus from 5% to 10% and enhanced Specialty Priority. |